Oct 21, 2010, 02:33 AM // 02:33
|
#81
|
Krytan Explorer
Join Date: Feb 2007
Location: Napa, CA
Guild: Inadequately Equipped [GeAr]
Profession: R/N
|
Quote:
Originally Posted by Pantaloon
Go read a couple of Team Quitter threads. These are the people that make up what is mostly left of the PvP community. Not exactly people I want to associate myself with.
|
There's a very large chunk of players who don't/rarely post on the QQ forums for that exact reason. It's not a very good judge of the pvp community as a whole, it's a pretty degenerate forum most of the time these days.
|
|
|
Oct 21, 2010, 03:13 AM // 03:13
|
#82
|
Krytan Explorer
Join Date: Apr 2006
Location: Portugal
Guild: Dangerous Pumpkins [dP]
Profession: Rt/A
|
i fully support this post.
i also would like to note that gvgers arent elitists! HA'ers are....and as strange as it seems pvers ARE elitits (i've tryed to get my gwamm with real people and had to do it alone with henchies cause theres was no1 to take me )
ign: benighted soul
|
|
|
Oct 21, 2010, 03:25 AM // 03:25
|
#83
|
Lion's Arch Merchant
|
Quote:
Originally Posted by Ka Tet
One thing you may want to consider, that always sort of slowed down the guest process is that there is no designated area where you can go to look for guests or for the chance to guest. Maybe pick an asian district of RA and unofficially designate it as the default area to find guests or be guested.
Just my two cents.
|
there used to be an irc channel strictly for pvp discussion and pugs. its most likely dead now but someone contact chiizu and get that shit back up.
http://www.teamquitter.com/phpBB2/vi...ghlight=chiizu
shoulda made this thread way earlier.
|
|
|
Oct 21, 2010, 06:04 AM // 06:04
|
#84
|
Academy Page
Join Date: Mar 2010
Location: [Abandoned acct]
|
In two words: Too Late.
This is really up to Devs to incentivize it and remove the hurdles to entry. ...just like they did for "Hardmode" when they finally nerfed the doubled casting speed of Mobs and added Z-coins prior to that.
I've been in slowly-dying games before where PvP'ers tried to revive their formats for the sake of the good old days and it's certainly up there with the more noble acts in MMO history. But it just doesn't pan out. The most recent one was City of Heroes... They tried, they really did (the players, not the Devs). Infact it only took ONE dev to totally kill PvP off entirely for roughly 10,0000 players.
It's like gardening, You can't ignore the fact that ya depleted the soil. PvP'ers themselves even deplete it simply by running the most optimal builds that never gave anyone else a chance and then blame it on the newbs lacking preparedness. That's not how a successful format stays alive. A Successful format teaches you as you go through it while its "fun" multipliers are directly inverse proportioned to its bars of entry. And there's lots and lots of perfectly active Console and FPS or RTS games out there still flourishing today (even Starcraft1) b/c they do exactly that. To a degree, JQ/FA/RA also do this which why they're still alive. ....GvG meanwhile, is a foreign concept shrouded in its own self importance.
Last edited by ilr; Oct 21, 2010 at 06:06 AM // 06:06..
|
|
|
Oct 21, 2010, 06:40 AM // 06:40
|
#85
|
The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
|
Quote:
Originally Posted by ilr
This is really up to Devs to incentivize it and remove the hurdles to entry. ...just like they did for "Hardmode" when they finally nerfed the doubled casting speed of Mobs and added Z-coins prior to that.
|
It's interesting that you think this is the case, since nearly everyone in this recent previous thread who touched on the issue insisted that the barriers were player-made - including you, in fact.
Quote:
Originally Posted by ilr
PvP'ers themselves even deplete it simply by running the most optimal builds that never gave anyone else a chance and then blame it on the newbs lacking preparedness. That's not how a successful format stays alive. A Successful format teaches you as you go through it while its "fun" multipliers are directly inverse proportioned to its bars of entry. And there's lots and lots of perfectly active Console and FPS or RTS games out there still flourishing today (even Starcraft1) b/c they do exactly that. To a degree, JQ/FA/RA also do this which why they're still alive. ....GvG meanwhile, is a foreign concept shrouded in its own self importance.
|
Who's willing to help new players out in Starcraft 1 or Quake Live or Counter-Strike? Guides for new players exist, but I doubt that you'll be finding many people who'll help you beyond telling you to dive into the deep end headfirst.
(Starcraft 1 is pretty notorious for this. New players are expected to lose at least their first 50 matches on the primary matchmaking ladder.)
|
|
|
Oct 21, 2010, 08:26 AM // 08:26
|
#86
|
Ascalonian Squire
Join Date: Sep 2010
Guild: Hex Drugs and Rockn[Roll]
Profession: Me/
|
Great thread!
Quote:
Originally Posted by Lanier
I think the main problem (to me at least) is that high end PvP requires a lot of time.
|
I myself have a little time to play, but 1-2 hours few days a week isn't that hard.
Quote:
Originally Posted by Lanier
a. I wouldn't be willing to sacrifice the guild im in and the friends that iv made in it to find a gvg guild, and
|
U don't need to leave ur guild As another people say: just ask guild/alli mates if someone want to try gvg, search guest threads and pm people on obs^^ I myself willing to guest if not busy.
|
|
|
Oct 21, 2010, 10:35 AM // 10:35
|
#87
|
Guest
|
So now after 5 pages of Kumbaya I'd like the "pve'ers" that actually tried gvging to come forward. Did anyone reading this thread get inspired and try playing? How was the experience?
|
|
|
Oct 21, 2010, 10:41 AM // 10:41
|
#88
|
Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
|
Btw , is that true that there will be a new sort of reward in GvG at haloween ? If so , i hope it won't be an epic joke to make GvG a farm place or whatever ( such as zquest for Hero battles..)...
|
|
|
Oct 21, 2010, 10:54 AM // 10:54
|
#89
|
Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
|
A couple big issues seems to always have been that either some person and a friend or two want to get into it, but don't want to leave their old pve guild behind.
Think of this, you still have your friendlist, PM's, voice com. MSN/facebook whatever you like to keep close contact with them.
My friendlist has been full for the past 4 years since I remembered it was there, yet I still talk and write to a lot of people I know in the game just to keep in contact.
You don't necessarily need green text to keep in touch, blue text or different chat programs do it just as well. It's a question of commitment.
Secondly, there always seems to be a bunch of people saying they want to try, why don't they all just get together and try it out?
Either make a guild for it since it now only requires 2 guild members, or just decide whose guild you'll all meet up in.
Noone should give a crap about rating at this point, the only thing you'll want to keep in mind is that you might want to scrap the guild and make a new one to start at N/A rating at some point.
|
|
|
Oct 21, 2010, 11:19 AM // 11:19
|
#90
|
Jungle Guide
Join Date: Jan 2007
Location: England, UK
Guild: We Are The One And Only [rR]
|
Quote:
Originally Posted by Missing HB
Btw , is that true that there will be a new sort of reward in GvG at haloween ? If so , i hope it won't be an epic joke to make GvG a farm place or whatever ( such as zquest for Hero battles..)...
|
"We’re also in the process of doing some revamps to make PvP more rewarding—you’ll see a lite version of this in GvG during our Halloween festivities (along with some other surprises)."
From arena.net blog.
I'd imagine it'll be more kill based potentially, i don't see it massively getting farmed anymore than the influx of henchie hexways that appear low on ladder on Quest day. Hopefully they'll pull it off as just a new incentive to actually play.
I for one am definitely intrigued about it anyway.
Last edited by fowlero; Oct 21, 2010 at 11:24 AM // 11:24..
|
|
|
Oct 21, 2010, 11:30 AM // 11:30
|
#91
|
Academy Page
|
Quote:
Originally Posted by The PvP Community
Many of you probably are skeptical, thinking that you would get destroyed in a GvG setting, and this would cause frustration and people on your team would rage the team and possibly even the guild. This has been the age old critique of GvG, its not beginner friendly.
|
My two cents on this - I had a good friend who I introduced to Guild Wars. I showed him PvP, explained the team based nature of it, showed him the flexibility of builds, he was totally hooked.
He started playing seriously, joined a guild, pvped, joined another guild, pvped more, started his own guild, pvped even more.
And he couldn't make the least bit of progress. Trying to organize a group of 7 other players to get on at the same time, play together, use builds together, prioritize targets, communicate, gear correctly, spec correctly, it just wasn't happening.
And to be clear, he did this over the course of six months. That's not a casual investment of time.
Now that the HoM stuff is in, I can't even get him to look at the game, and he doesn't seem very enthusiastic about GW2.
Maybe it has changed, as you say, but I've always found GW PvP to be one of the most hostile, unwelcoming, vertical learning curve areas of any online gaming experience ever.
It's a sign of how much ANet's initial vision for their game never gelled with how and what players wanted that the game focused more and more on PvE and solo PvE experience as time went by.
I don't fault you for this request, but I'm not sure I can really agree with it. GW PvP is just damn hard to get into.
|
|
|
Oct 21, 2010, 02:44 PM // 14:44
|
#92
|
Jungle Guide
Join Date: Jul 2005
Location: Michigan
Guild: none q.q
Profession: D/
|
i've lost every GvG i've ever played on. NEVER ONE A SINGLE TIME, EVER.
I have absolutely no interest in something I never win at o_o
|
|
|
Oct 21, 2010, 05:05 PM // 17:05
|
#93
|
Wilds Pathfinder
Join Date: May 2008
Location: UR MOM LOL
Guild: ATTACK OF THE KILLER TOMATOES
Profession: A/
|
Quote:
Originally Posted by Fox Reeveheart
i've lost every GvG i've ever played on. NEVER ONE A SINGLE TIME, EVER.
I have absolutely no interest in something I never win at o_o
|
quit being bad
/joking
|
|
|
Oct 21, 2010, 05:24 PM // 17:24
|
#94
|
Ascalonian Squire
Join Date: Oct 2010
Profession: W/
|
Quote:
Originally Posted by Fox Reeveheart
i've lost every GvG i've ever played on. NEVER ONE A SINGLE TIME, EVER.
I have absolutely no interest in something I never win at o_o
|
Did you go in with an intent of winning, did you run reasonable bars, did you go in with an open mindset?
If the answer to all of those was yes try guesting a player or two you see on Obs and they at least do a little to fix your problem.
|
|
|
Oct 21, 2010, 05:37 PM // 17:37
|
#95
|
Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
|
Quote:
Originally Posted by Sankt Hallvard
So now after 5 pages of Kumbaya I'd like the "pve'ers" that actually tried gvging to come forward. Did anyone reading this thread get inspired and try playing? How was the experience?
|
Haven't yet. Got a few people from a friends guild that I've played with in the past that we should be getting together tomorrow to give it a shot :\
|
|
|
Oct 21, 2010, 07:27 PM // 19:27
|
#96
|
Forge Runner
Join Date: Jun 2005
Profession: W/
|
Quote:
Originally Posted by Pantaloon
Go read a couple of Team Quitter threads. These are the people that make up what is mostly left of the PvP community. Not exactly people I want to associate myself with.
|
Yes, because all PvE-ers have at least 2 PhD's and never post anything stupid. Surely it can get a little "rough" from time to time but that is exactly what the QQ-forums are for: venting off some steam outside of competition. I'd rather have these kind of discussions on some forum than during a GvG.
Besides, you're wrong when you say QQ are "the people that make up what is mostly left of the PvP community." Most of QQ are people that used to play GvG years ago (including the actual guild).
In all honesty, if you want to try it, it would be foolish to let a couple of rotten apples scare you. GvG's fun, and the better you get, the more intense it becomes. Surely you'll lose quitte a few at first, but read up on guides, observe yourself, ... The tools for self-evaluation are all around you, it's not as impossible as most people tend to think.
|
|
|
Oct 21, 2010, 09:04 PM // 21:04
|
#97
|
The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
|
Quote:
Originally Posted by Missing HB
Btw , is that true that there will be a new sort of reward in GvG at haloween ? If so , i hope it won't be an epic joke to make GvG a farm place or whatever ( such as zquest for Hero battles..)...
|
To everyone interested in playing, they've supposedly added a reward of 50 trick-or-treat bags for a GvG win.
This might be a good time to give it a try ^.^
|
|
|
Oct 21, 2010, 09:12 PM // 21:12
|
#98
|
Desert Nomad
Join Date: Mar 2005
Location: Seattle, Washington
Profession: R/E
|
Most of the players who have been playing this game competitively from a GvG standpoint over the years have moved on to other games. There are a few of us who are still around, but hell, we never play. There is still a little bit of elitism, but for the most part the GvG community is trying to get people playing again. On the other hand, the HA community is as elitist as it's ever been, which is always amusing. And lately RA has gotten that way too. Nothing but shit-talking the entire time.
Anet needs to do something to try to interest all these PvE players. People want to play, but they're afraid to (which has always been the story about PvP). But for the time being, you just need to get out there, keep trying to play with people. A lot of people are extremely reasonable. Always try your best, try messaging people and try to get into games. A lot of players in the high end will surprise you with just how nice and willing to play with you they are. People will try to say that they've always been amazing or a high end player, and that's a lie. Everyone started somewhere. Everyone got brought up in the ranks somehow. Personally I barely recognize anyone whose even in the top guilds anymore, because they weren't at that level when I was playing there. But they've managed to make there way up.
Message people, play the game, ask questions, learn from mistakes, and have fun! PvP has always been my favorite part of the game and a lot of there peoples as well. It's a whole other facet of Guild Wars.
|
|
|
Oct 21, 2010, 09:13 PM // 21:13
|
#99
|
Desert Nomad
Join Date: Mar 2005
Location: Seattle, Washington
Profession: R/E
|
Quote:
Originally Posted by lemming
To everyone interested in playing, they've supposedly added a reward of 50 trick-or-treat bags for a GvG win.
This might be a good time to give it a try ^.^
|
You guys better guest me
|
|
|
Oct 21, 2010, 10:11 PM // 22:11
|
#100
|
Forge Runner
Join Date: Sep 2007
Location: Right here
Guild: Ende
|
Quote:
Originally Posted by lemming
Who's willing to help new players out in Starcraft 1 or Quake Live or Counter-Strike? Guides for new players exist, but I doubt that you'll be finding many people who'll help you beyond telling you to dive into the deep end headfirst.
(Starcraft 1 is pretty notorious for this. New players are expected to lose at least their first 50 matches on the primary matchmaking ladder.)
|
I can name a few successfull (in their active days at least) clans in HL2DM and various CoD clans spread over Europe and the US that are helpfull to new players and have been/are willign to teach the ropes and tricks.
HL2DM CTF
{NIC}
[RAW]
HL2DM
[VDUS]
{Zero}
[FF]
There are many more who I cant remember or have since disbanded, but you get the idea. I see much more willingless to help out new players in other PvP games than I see in guild Wars.
I wish everyone in PvP had the same mindset that the OP has and is willing to help out newbs, but the harsh reality is that there are just too many in the game that do not share this idealism which is really a shame as this ruins the hope of players trying to get a start in PvP. Dont forget, People will remeber the bad experiences before they can recall and good experiences, its Human nature.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 06:11 PM // 18:11.
|